🐬 Fishing Market Analysis

Screen Fishing Market

Market Size

The screen fishing market was estimated to be around $2 billion in 2023. Screen fishing games simulate the real fishing experience, typically delivered through large screens or VR equipment.

Growth Rate

The screen fishing market is expected to grow at a compound annual growth rate (CAGR) of 5.5% from 2023 to 2028. This growth is due to advancements in immersive experience technologies and the global popularity of fishing as a hobby.

Technological innovations such as AI-based fishing simulations are leading the market, enhancing user experiences with various features. Additionally, screen fishing is becoming a popular family leisure activity, attracting new user bases.

The reason of focusing asia market

COVID-19 has paralyzed most industrial sectors in the world. Among those various industries, the damage is fatal to the travel and tourism industry, which is concerned about contacting an unspecified number of people. In the pandemic era, it was confirmed that major tourist destinations in Korea also saw a 47% decrease in visitors compared to the same period last year.

The United States and Japan are definitely among the most developed countries in the world's fishing industry. Nearly 20% of the total population in the United States has been identified as a hobbyist who enjoys fishing. As a result, the fishing market in the United States amounts to 37 trillion won per year.

Japan has dominated the global fishing market, producing and exporting excellent made in Japan fishing products in hundreds of years of fishing tradition. That's why the U.S. and Japan rank first and second in the world when it comes to fishing.

However, most people are unaware that South Korea is the third-largest country, trailing closely. Korea has a fishing population of about 7 million. Therefore, Korea is an attractive market for the fishing industry.

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