π¬ Mobile Gaming Analysis
Mobile Gaming Market
Market Size
The mobile gaming market was estimated to be around $90 billion in 2023, accounting for approximately 50% of the total gaming market, making it one of the fastest-growing sectors.
Growth Rate
The mobile gaming market is expected to grow at a compound annual growth rate (CAGR) of 12.3% from 2023 to 2028., which is higher than other gaming platforms. The increase in smartphone penetration and improved accessibility to mobile games are the main drivers.
Key Trends
Hyper-casual games are rapidly gaining popularity, attracting many users with simple controls and short play times. Additionally, in-app purchases and ad-based revenue models are becoming major revenue sources for mobile games.
The reason of field of games that most large game companies focus on
Hanbit Soft, one of Game Company in Korea, has launched a commercialization service and has made its first large-scale update, adding seven new maps and more than 50 new fish species. Hanbit Soft has also released a dedicated controller that is made similar to a real reel fishing rod to maximize the fun of the taste of the hand.
Han Game, one of Game Company in Korea, also started the official service of the "Original Fishing King." It is ranked 48th overall in terms of game usage and ranked 7th in sports games. The cumulative catch of the "Original Fishing King" has exceeded 100 million recently.
The goal is to maximize realism, as it can feel like enjoying fishing in the sea and the fishing grounds as well as fish are embodied in the same way as the actual terrain. "These days, the popularity of fishing is growing due to the increase in leisure activities of modern people, and I think it is best regardless of conditions such as weather and distance," said Han Game Company.
Com2uS, one of Game Company in Korea, has started offering its 3D sports game 'God of Fishing: Crew' in 170 countries around the world, including Korean, English, Japanese, Chinese, German, French, and Thai. When Com2uS's "God of Fishing" was released in 2014, it recorded 10 million downloads in 40 days and 30 million cumulative downloads in a year, with 70 million downloads so far. It is noteworthy that it is a global game that is much more popular overseas. More than 90 percent of downloads were made overseas. It also topped the sales list of sports games in 91 regional app markets and ranked in the top 10 in 18 regional Google sales.
Last updated